Character Creation (March Beta)
MMO-Champ posted some videos from the current Beta that show some of the parts of Pandaren Character Creation! (NOTE: Nothing is 100% Complete, this is Beta):
MMO-Champ posted some videos from the current Beta that show some of the parts of Pandaren Character Creation! (NOTE: Nothing is 100% Complete, this is Beta):
The NDA on the press tour is finally lifted and the floodgates are now open!
The Mists of Pandaria Press Tour in 5 Minutes
Warning: Somewhat a Spoiler Below…
This is a summarized version of MoP. Click here to read the whole thing!
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Check out the latest Blizzard Insider for some Pandaren Monk insight! (Source)
With the launch of the next World of Warcraft expansion, the Mists of Pandaria will lift to reveal the pandaren, a long-secluded race that has spent generations mastering the way of the monk — World of Warcraft’s newest playable class.
To get an inside look at the upcoming World of Warcraft race and class options, the Blizzard Insider recently sat down with Lead Systems Designer Greg “Ghostcrawler” Street to discuss the design decisions that went into creating the pandaren monk. So read on, and be among the first to meet the brawling heroes who are, even now, secretly training within the mists. (Source)
Blizzard Insider: How will the pandaren race differ from the other races of Azeroth? What ideas are being explored for their racial abilities?
Ghostcrawler: Ultimately, the challenge with races is to make them feel unique without actually providing them with so much power that players feel like they don’t have a choice in which race they want to be. If tauren are the best warriors, then Horde players might feel like they are sacrificing too much in order to try out a different race or stick with a race they really like. With the pandaren, you probably won’t see anything so amazing that everyone gravitates to them… except that their art and animation is just so wonderful.
The biggest difference for the pandaren is that they can join the Horde or the Alliance, which is something we’ve never tried before. That alone will make them feel unique. They also have a very strong cultural kit. Our trolls might be somewhat Jamaican and the draenei have Eastern European accents, but the pandaren have a very strong Asian influence. That affects everything from their animations — which have a martial arts vibe, even for non-monks — to their hairstyles.
For racial abilities, we’re giving them a bonus to cooking… and to eating. We’re also giving them a moderate bonus to rested experience to make it less daunting to level one all the way up to level 90. They also get the mystical-martial ability to paralyze opponents by touching their pressure points. Finally, we came up with a silly racial, Bouncy, that causes them to take less falling damage. While the pandaren are as noble and epic as any of our races, we felt like we had to acknowledge their, shall we say, endomorphic body shape in some way.
Of course, as with any design this early out, this may all change by the time the new expansion goes live.
Mists of Pandaria Content & Features
Host: Community Manager Zarhym & Panelists
Lead Content Designer Cory “Mumper” Stockton
Lead Sys Designer Greg “Ghostcrawler” Street
- From yesterday’s Q&A -
Below is the full rundown of all the questions that were answered during the Mist of Pandaria Q&A session:
Pandas? Why??
Blizzard has given the Panderan a rich culture and a specific way of thinking. A history that goes back beyond the sundering with their own struggles and accomplishments. They have an identity beyond “Look, its Pandas.”
This is something I want to touch on a bit more. People seem to think that Pandaren were a joke, a throw away easter egg that we never fully intended as a playable race.
I will direct you to recall the Warcraft RPG (pen and paper) manuals released in 2003. While much of it hasn’t been canon for quite some time, the Pandaren occupy a greater amount of pages and space within the manuals to establish their lore and story than pretty much every other creature on Azeroth. To give it some context, they occupy the same number of pages as Trolls in the Monster Manual, and share the same amount space in the Alliance and Horde Compendium with Orcs or Humans, and just like them … you guessed it… Pandaren were a playable race.
(there’s also an awesome sketch Metzen did of a Pandaren, Dwarf, Furbolg, and Gnome hanging out all friendly-like)
As I said a lot of this was pre-World of Warcraft, and by whatever stroke of fate, Trolls and Forsaken became playable races and Pandaren, Naga, and Furbolgs did not. Some other mix could have just as easily been true, and no one would have questioned it. Worgen didn’t even exist back then, of course, they were a new creation for World of Warcraft.
It would simply be inaccurate to state that Pandaren were a throw away. Our intent, going back to Warcraft III, when the vast majority of the world lore and story was established for the franchise, was always to have a deep and rich history for a race known as the Pandaren.
http://www.wowpedia.org/File:Heroraces.jpg?c=1 There’s the pic.
Haha, yup, that’s the one. Thank you. And this is actually a great resource covering the contents of the manuals, just please keep in mind that much of it is now highly inaccurate and the visual style of the Pandaren have changed quite a bit since then.
Why are Pandaren next in line of playable WoW Races? Hear what Metzen has to say:
There are a number of reasons why that didn’t happen, but none of them are because we thought they wouldn’t make for compelling characters with interesting stories and living environments. We’ve wanted to add the pandaren people into the game for a long time. And, when recording feedback over the years from events like BlizzCon and many other avenues, the number one request (by a large margin) has been for us to add pandaren to the game. A lot of people want it and we feel the timing’s just right post-Cataclysm.
We want the next expansion to be less focused on a primary antagonist, and more on the conflict between the Horde and the Alliance after the fall of Deathwing, particularly as a new land with diverse and foreign cultures is discovered.
The original World of Warcraft didn’t have a primary antagonist and that wasn’t strange to most players. Granted, we’ve set a precedent in the last few expansions of having the one major bad boy. But now, we want to focus much more on creating a bunch of varied content which lets you choose what you want to do in the game on any given day. We want to focus more on what’s fun than what you have to do to excel — and, by that, I mean we want more progression paths in the game to better cater to the extremely diverse player population.
We wouldn’t have gone forward with this idea if we weren’t confident about whether or not we’re breathing some new life into the game and changing up the formula.
I understand the debate over this isn’t going to be settled today — or over the weekend — but give it a bit to sink in, check out the remaining panels (including the Q&A panel tomorrow), and be on the lookout for more information about our design intent for Mists of Pandaria.
As a side note, even with some of the inappropriate comments and spam going on today, we do still really appreciate how passionate everyone is about the direction of the game. We share that passion and look forward to continuing to divulge our evolving philosophy on making this the funnest game possible. And we’ll make sure there are plenty of opportunities for open conversations between community managers, developers, and players as time advances (it’s difficult for me to follow any thread for too long while working BlizzCon). For instance, we’ll be doing a CoverItLive developer Q&A next week with Lead Content Designer, Cory “Mumper” Stockton, and Lead Systems Designer, Greg “Ghostcrawler” Street, next week. Stay tuned for more info on that! (Source)
Joystiq nabbed an interview with Samwise Didier who is, in a way, the spiritual father of Mists of Pandaria. As art director, he’s had an influence on every Blizzard game for years, but this one’s special: he originally created the Pandaren.
“It was one of the last things that I really wanted to see in World of Warcraft, which is Warcraft in general … Now I can almost say, well, I think I’ve done good with Warcraft — they’re finally in.”
Check out the full article.